
GamesBeat: Are you happy with that success? Sensor Tower reports the game has generated $87 million in revenue to date, and Activision said it crossed 100 million downloads. Yao: After some initial research, big-scale development took over 2.5 years. GamesBeat: How much time did it take to make the game? One thing that stood out to us in terms of that support was that we were able to create a Call of Duty game and achieve a ‘first’ – Call of Duty: Mobile is the first Call of Duty title to feature elements from both Modern Warfare and Black Ops series.Īt the same time, with their high standard for (Call of Duty) franchise, we were encouraged to fine-tune every detail in gameplay, visual, or audio. They’ve been very generous with the opportunity to make a great Call of Duty game and provided excellent feedback every step of the way.

Yao: Activision has been a true partner throughout development. It took a lot of effort to find the right balance for players. Call of Duty controls offer immense depth and while we needed to make sure new players could pick up Call of Duty: Mobile, it was also important we didn’t surrender the sophistication that gives players a clear path to mastery. We also needed to address control and compatibility. We feel like that’s something we accomplished. The goal we set during development was that we had to hit a higher graphic quality bar than anything else on the mobile shooter market when we released the game. Yao: Since people’s initial impression of CoD titles are definitely ultra-high visual quality, we wanted to make sure the game would feel like a Call of Duty game when launched. GamesBeat: How did the studio approach the design of the mobile game? What were the suggestions or requirements from Activision? As for Call of Duty: Mobile, it is not our first cooperation with Activision and won’t be the last. We value the opportunity to learn from best-in-class brands and use our advantage to help established IPs be more accessible while keeping a high-quality standard.

Leo Yao: The cooperation between Tencent Games and top international gaming companies is very comprehensive, involving investment, development, publishing and many more. But was there a specific story behind the origin of the partnership between Activision and the studio in China? GamesBeat: How did the project come about? I know that Tencent is an investor with Activision Blizzard.
